Test any third-party controller in your browser — instantly identify your gamepad by brand and model, check every button, analog stick, trigger, and axis live. Whether you own an 8BitDo Ultimate, PowerA Fusion Pro, Hori Fighting Commander, Razer Wolverine, GameSir G7, SCUF Valor, or any USB HID-compatible gamepad, Gamepad Tester auto-detects it and puts every input under the microscope. No download, no install, no sign-up required.
Gamepad Tester works with every major third-party controller brand. Here is what to expect from each, what makes them stand out, and what this tester checks on each one.
8BitDo makes some of the best third-party controllers available. The Ultimate 2 and Pro 3 feature Hall Effect and TMR joysticks for near-zero drift, 6-axis gyroscope, back paddles, and multi-platform support (PC, Switch, Android, iOS). Excellent Gamepad API support — all buttons, sticks, and triggers map correctly in this tester.
PowerA delivers budget-to-mid-range controllers with solid feature sets. The Fusion Pro 3 includes back paddles, trigger locks, and detachable USB-C cable at under $80 — making it a popular Xbox Elite alternative. All PowerA wired controllers register as standard XInput devices with full button and axis mapping in this tester.
Hori specialises in officially licensed controllers and arcade sticks. Their Fighting Commander and Real Arcade Pro series are widely used in fighting game communities. Most Hori pads register via DirectInput or XInput and work fully in this tester — including their 6-button fighting layouts and arcade stick axes.
Razer's Wolverine V3 Pro 8K is the benchmark high-performance controller — featuring TMR sticks, mechanical face button microswitches, 8000Hz polling rate, and hair-trigger locks. All Razer controllers register as XInput standard gamepads and are fully supported in this tester at their full polling rates.
GameSir offers outstanding value, often putting Hall Effect sticks and TMR sensors in budget-priced controllers. The G7 SE at under $40 features Hall Effect sticks and 1000Hz polling — better specs than Xbox's own controller. Fully compatible with this tester across all connection modes.
SCUF makes premium pro-grade controllers with back paddles, adjustable hair triggers, and swappable thumbsticks. The Valor Pro Wireless features TMR sticks and 1000Hz wired polling. SCUF controllers map as standard XInput (Xbox-layout) or Sony-layout devices and are fully tested here.
GuliKit pioneered Hall Effect joysticks in affordable PC controllers. Their KK3 Max is frequently reviewed as the most drift-resistant controller at its price point. GuliKit controllers register as XInput or DirectInput depending on mode and are fully supported with complete axis and button testing in this tool.
Nacon builds officially licensed PlayStation and Xbox controllers with adjustable weight systems and pro button layouts. The Revolution X Pro has back paddles, trigger locks, and stick curve profiles. All Nacon controllers expose full button and axis data via this tester without any additional setup.
PDP's Victrix Pro BFG Reloaded is a modular controller supporting both stick and fightpad configurations — excellent for fighting game players. Logitech, Thrustmaster, Turtle Beach, CRKD, and most other HID-compliant brands also work fully with this tester over USB or Bluetooth.
The single biggest differentiator between third-party controllers in 2025 is the joystick sensor technology. Understanding which type is in your controller helps interpret this tester's drift readings.
Potentiometers use a physical wiper sliding along a carbon resistive track to report position. Contact between parts means mechanical wear over time — the carbon track degrades, the wiper scratches grooves, and drift emerges. All classic first-party controllers (DualSense, Xbox Core) and most budget third-party pads use this technology.
Hall Effect joysticks use a permanent magnet attached to the stick and a magnetic field sensor (Hall Effect IC) that detects field strength. There is zero physical contact between moving parts — no wear surface, no degradation path. Lifespan exceeds 10 years of daily use. First popularised by GuliKit, now standard across 8BitDo, GameSir, and many 2025 budget controllers.
TMR (Tunneling Magnetoresistance) is an evolution of Hall Effect using quantum tunnel effect sensors instead of classical Hall sensors. TMR provides higher angular resolution, better temperature stability, and lower power consumption than standard Hall Effect. Currently found in flagship controllers — Razer Wolverine V3 Pro, SCUF Valor Pro, 8BitDo Ultimate 2.
XInput is Microsoft's standardised gamepad API used by Xbox controllers and most modern Windows games. It exposes exactly 17 inputs in a fixed layout. DirectInput is the older HID protocol used by many third-party controllers — it exposes more buttons and axes but requires game-side mapping. The Gamepad API used by this tester supports both, though XInput controllers map more consistently.
The Gamepad API returns your controller's full device ID string including manufacturer name and product name. This tester displays it prominently and uses it to detect brand, button count, axis count, and XInput vs DirectInput mapping automatically.
Every button on your third-party controller is individually tracked with a live 0.00–1.00 value and LED indicator. Whether your pad has 12 buttons or 24 (extra paddles, macro buttons, D-pad diagonals), every button index is shown.
Every analog axis is displayed with a bidirectional bar and raw 3-decimal float. Standard gamepads expose 4 axes (2 sticks). Triggers sometimes appear as axes 2/3 or as buttons 6/7 depending on the brand — this tester shows all axes regardless of mapping.
Leave both sticks untouched and watch the idle peak value. This is your stick technology readout — Hall Effect and TMR controllers typically peak below 0.005, while potentiometer controllers show 0.02–0.08. Above 0.10 means active drift.
Left and right triggers are tested for full analog range (0% to 100%) and resting position. Digital triggers (found on some budget pads and fighting sticks) show only 0% or 100% with no intermediate values — this tester immediately identifies digital-only triggers.
Every button press and significant axis change is logged with a millisecond timestamp and button/axis index. Use this to catch intermittent faults — extra back paddles that misfire, macro buttons registering double presses, or D-pad diagonals firing unexpected button indices.
Plug in via USB, connect a 2.4GHz dongle, or pair via Bluetooth. Open Gamepad Tester in Chrome or Edge (best Gamepad API support for third-party brands). Press any button to wake the API. The Controller Info panel will display your controller's full device ID string, button count, axis count, and detected mapping type — all auto-detected with no manual input.
Press each button on your controller one at a time — face buttons, bumpers, triggers (as digital click), D-pad directions, back paddles, macro buttons, and system buttons. Each registered button lights up with its index number. If a button stays dark, it is dead or misregistering. If pressing button A lights up an unexpected index, your controller has a non-standard button mapping that may cause issues in games without remapping.
Leave both sticks completely untouched for 30 seconds. Read the idle peak values. Under 0.005 means your controller uses Hall Effect or TMR sensors — drift is extremely unlikely. Between 0.01 and 0.04 means potentiometer sticks in good condition. Above 0.06 means early drift developing. Above 0.12 means active drift visible in gameplay. Use this as a before/after reading if you clean or replace the stick modules.
Scroll to the All Axes panel. If your third-party controller has extra axes (some fighting sticks report 6–8 axes, some controllers expose triggers as axes 2 and 3 rather than as buttons), every axis is shown with its raw value. Move each axis to confirm it reaches full range in both positive and negative directions. An axis stuck at 0 that should move indicates a disconnected sensor or calibration fault.
For competitive controllers like the Razer Wolverine V3 Pro 8K (8000Hz), GameSir G7 SE (1000Hz), or 8BitDo Ultimate 2 (1000Hz), use the Input Latency Test page alongside this tool to verify the controller is polling at its rated rate. If the polling shows 125Hz when the spec says 1000Hz, check power-saving settings, USB hubs, and make sure no rate-limiting software is active.
If your OS recognises it as a gamepad, this tester works with it — no exceptions. From budget $10 USB pads to $200 pro controllers. No brand-specific drivers, no whitelist, no brand restrictions whatsoever.
The full device ID string is read and displayed immediately on connection — including manufacturer name, product name, and whether the controller reports as XInput (standard mapping) or DirectInput (custom mapping). No manual configuration needed.
Many third-party controllers expose 6, 8, or more axes — especially fighting sticks and pro controllers with modular inputs. This tester renders every reported axis, which most tools silently ignore. Essential for verifying non-standard input layouts.
All button presses, axis values, and controller ID strings stay entirely in your browser. Nothing is uploaded to any server. Your controller model and input patterns are not logged, tracked, or analysed by anyone.
If you own an 8BitDo, GuliKit, or GameSir with Hall Effect sticks, use the idle peak value as proof of drift-free performance before warranty submission or before-and-after comparison after stick replacement in older pads.
Test multiple third-party controllers side by side in separate browser tabs. Compare drift values between an old controller and a new one, or verify that all controllers at a LAN event are functioning correctly before play begins.
| Controller | Brand | Stick Tech | Polling Rate | Buttons | Triggers | Mapping | Tester Support |
|---|---|---|---|---|---|---|---|
| 8BitDo Ultimate 2 | 8BitDo | TMR | 1000Hz | 19+ | Analog | XInput | Full — all inputs detected |
| 8BitDo Pro 3 | 8BitDo | Hall Effect | 1000Hz | 17+ | Analog | XInput | Full — gyro axis visible |
| PowerA Fusion Pro 3 | PowerA | Potentiometer | 125Hz | 19 | Analog | XInput | Full — paddles as buttons |
| Hori Fighting Commander | Hori | D-Pad Only | 125Hz | 13 | Digital only | DirectInput | Full — triggers show 0/1 only |
| Razer Wolverine V3 Pro 8K | Razer | TMR | 8000Hz | 21 | Analog | XInput | Full — paddles as extra buttons |
| Razer Wolverine V2 | Razer | Potentiometer | 125Hz | 17 | Analog | XInput | Full standard support |
| GameSir G7 SE | GameSir | Hall Effect | 1000Hz | 17 | Analog | XInput | Full — best drift readings |
| GameSir G7 Pro | GameSir | TMR | 1000Hz | 19 | Analog | XInput | Full — back buttons visible |
| GuliKit KK3 Max | GuliKit | Hall Effect | 250Hz | 17 | Analog | XInput | Full — near-zero idle drift |
| SCUF Valor Pro Wireless | SCUF | TMR | 1000Hz wired | 21 | Analog | XInput | Full — paddles mapped |
| Nacon Revolution X Pro | Nacon | Potentiometer | 125Hz | 19 | Analog | XInput | Full — extra buttons shown |
| Hori Real Arcade Pro | Hori | Arcade Stick | 125Hz | 10+ | None | DirectInput | Partial — axes may need remapping |
| Victrix Pro BFG Reloaded | PDP | Potentiometer | 1000Hz wired | 23 | Analog | XInput | Full — modular inputs visible |
| Generic USB HID Gamepad | Various | Varies | 125Hz typical | Varies | Varies | DirectInput | Full raw data shown — mapping varies |
Gamepad Tester — free browser-based testing for all third-party controllers: 8BitDo, PowerA, Hori, Razer, GameSir, SCUF, GuliKit, Nacon, PDP, Logitech, Thrustmaster, Turtle Beach, and all standard USB HID and Bluetooth gamepads. All data processed locally in your browser. Requires Chrome 58+ or Edge 79+ for best compatibility. · ← Back to Gamepad Tester